local ring_table = { [1] = { global = { unit = "player", ringname = "rM_PlayerHealth", size = 256, anchorframe = UIParent, anchorpoint = "CENTER", anchorposx = 0, anchorposy = 0, scale = 0.82, alpha = 1, framelevel = 1, gfx_folder = "256_1", segments_used = 2, start_segment = 4, fill_direction = 0, ringtype = "health", }, background = { color = {r = 255/255, g = 255/255, b = 255/255, a = 1}, alpha = 0.7, framelevel = 1, blendmode = "blend", use_texture = 1, do_rotation = 1, rotation = { update_timer = 1/30, step_size = 0.3, direction = 0, }, }, foreground = { color = {r = 255/255, g = 255/255, b = 255/255, a = 1}, alpha = 1, blendmode = "blend", framelevel = 3, use_texture = 1, }, segment = { color = {r = 180/255, g = 10/255, b = 10/255, a = 1}, alpha = 1, blendmode = "add", framelevel = 2, segmentsize = 128, outer_radius = 110, inner_radius = 90, }, }, [2] = { global = { unit = "player", ringname = "rM_PlayerMana", size = 256, anchorframe = UIParent, anchorpoint = "CENTER", anchorposx = 0, anchorposy = 0, scale = 0.82, alpha = 1, framelevel = 1, gfx_folder = "256_1", segments_used = 2, start_segment = 1, fill_direction = 1, ringtype = "mana", }, background = { color = {r = 255/255, g = 255/255, b = 255/255, a = 1}, alpha = 0.7, framelevel = 1, blendmode = "blend", use_texture = 0, do_rotation = 1, rotation = { update_timer = 1/30, step_size = 0.2, direction = 1, }, }, foreground = { color = {r = 255/255, g = 255/255, b = 255/255, a = 1}, alpha = 1, blendmode = "blend", framelevel = 3, use_texture = 0, }, segment = { color = {r = 10/255, g = 100/255, b = 150/255, a = 1}, alpha = 1, blendmode = "add", framelevel = 2, segmentsize = 128, outer_radius = 110, inner_radius = 90, }, }, }